3D open-world, emergent gameplay, narrative branching, deep mechanics, engaging characters, absorbing story.
That's my 'thing'. If a game has at least three of these qualities then likely it'll be my sort of past time.
Not so keen on ye olde Tolkien rip-offs that so many RPG's just can't let go of, but even so, I'll still give it a look.
On the other hand I am glad that the run of Viking based games hasn't been overwhelming. Not a fan of Vikings - in my estimation they were the skinhead assholes of yesteryear. You often hear the argument that it was a different time but given their main activity was banditry, I'm going to persist with my judgement of them as being mostly dickheads.
And I see Ubisoft have another of their collect-athon open-world games due out soon, this time covering a Viking setting. Tellingly, your Viking will be a 'good' Viking (of course), who protects the weak and helpless during the rape and pillage of Viking raids because that's so historically accurate. Everyone else is fair game for your axe. Think I'll give it a miss.
Asshole |
Anyway, have designed a series of coffee mugs (and tees) that celebrate some of the typical classes you can play in an RPG.