Global warming - the brouhaha


Global warming - the brouhaha
So here we are at the start of the twenty first century and science is king. Science has been so sucessful in providing practical benefits and spectacular insights into the world that every theory we have, every published thought or musing in some way must avail itself of the scientific method or its established discoveries else be deemed suspect, personal opinion at best, outright lunacy at worst. Most people don't have a problem with that, most of us don't give it a second thought - it's embedded into our western worldview.

Yet ironically, as soon as scientists suggested that maybe (and now with confidence) economic growth and ever expanding industrialisation, those cornerstones of our world, are beginning to butt up against the limits of that thin zone of life in which we live, then the scientists are villains! Villains! They're doing it for the funding! It's a conspiracy! They're radical leftists in white coats intent on attacking the bastions of honest capitalism. The results are skewed, the models are wrong. They want to bring down America! It's a conspiracy by the english royal family leading to world domination . And whatever you do, don't mention the UN!

Well..bollocks. The scientists have stuck to their guns so to speak and although there seems to have been organised opposition put up by various interests, my sense is that the weight of the evidence has now become such that most scientists involved in climate research agree that climate change is occurring and that we are the driving force. There's still criticism and dissent, but much of the opposition now seems to have moved to the idea that climate change is natural and not due to human intervention - it's the sun, for example. Myself I'd probably be more amenable to this idea if I didn't know that atmospheric carbon dioxide has increased by 35% since the start of the industrial age and there's been a sharp acceleration in CO2 emissions since 2000 of >3%. Methane emissions are a similar story. That's not the sun boys and girls, that's us with our smokestacks and tailpipes.

Consider, there's now more than 6,500,000,000 of us on the planet - a staggering number. By 2012 it's projected to be 7,000,000,000 souls. For the last 200 years, we have been increasing the gas, smoke and chemicals we release into the ether. Factories, burn-offs, intensive farming, land clearance, mineral extraction, the combustion engine, air travel, the odd nuclear blast - you name it, we've done it. The atmosphere may be vast in terms of cubic volume, but it's not infinite. Nor are its currents and cycles, on which we and many other aspects of the natural world depend, beyond disruption.

There's not much opposition to the idea that we've had a tremendous effect on the eco-sphere; we've converted vast swathes of the earth's surface to suit ourselves, we know species are dying out due to our demands. And we know we are having an adverse effect on the oceans, as vast as they are. Yet why is it so difficult to comprehend that we're also having an effect on the atmosphere? Is it because it's invisible? Is it because on a clear day, the blue sky has no end? Because that last storm that brought down all those trees and flooded out houses didn't have a label attached that said 'this is due to global warming'?

Next time you're outside on a sunny day, try a thought experiment. Try to imagine that you are standing on a ball, the biggest ball you can imagine. Stupid, I know, but also hard work - our senses tell us quite firmly that the world is flat. However success brings a new way of looking at the world. And everyone else is on this big ball too. If we could just somehow elevate ourselves 20km straight up once or twice (and land safely), then we'd know the earth's spherical nature firsthand. As it is, we have to work at it.

Next, look up. Try to imagine that the sky doesn't go on forever. It's hard. In fact, it's a little depressing. The sky has always represented freedom, even heaven to some. When the hero dies in old movies, the camera pans upwards, the music swells and god is in his heaven as evidenced by the glorious sunbeams breaking through the clouds. But forget all that - try to imagine that the bulk of the stuff we depend upon is actually below 10 to 11km altitude (much lower at the poles), and that is a distance a brisk walker could travel in little more than an afternoon (if it were distance on the ground). Imagine also that our atmosphere in relation to a standard sized globe is as thin as a few coats of thick varnish. Beyond that is void.

We know that the earth is a finite system. We know we're having an effect on the ecosystems and oceans of the world. It seems to me that we can no longer treat the atmosphere as we have been treating the oceans - as dumping grounds. When the scientists state that we are affecting the very climate of the earth, I for one am prepared to take them very seriously.

p.s. so now that you've visualised the air and sky above as a layer in which we 'swim', try to combine it with your new 'earth as a ball' perception. Have fun ;-)

The Witchering Witcher



Firstly, if you're not sure what 'The Witcher' is, it's a roleplaying computer game - an 'RPG'. Check out this review for another's take on it; http://pc.ign.com/articles/831/831264p1.html

Okay, my copy arrived by courier yesterday and after installation and the usual patching (which went without a hitch although it was a 100+meg download), I managed to play for about 3 hours - which was pretty much the prologue and a little bit of 'chapter 1'.

Firstly, the characters are nicely detailed. The story and characters are not too far from the usual muscle men with enormous swords and ladies wearing ridiculously skimpy outfits, but there's an obvious effort to lift the game above the usual shitty cliches and there was some pathos generated by the final scene in the prologue. In other words, I have some interest in what happens to the characters even after only a few hours playing, and that's not to be disregarded. The quality of the writing helps in this.

(I should be clear here though; in relation to the depth of characterisation, nuance and drama you might find say, in a BBC production, the Witcher's opening is still comic book level - but there's obvious advancement going on here and I really hope it's the start of a trend.)

The first erotic scene. It must be difficult to make two polygonal characters embrace without giving the impression you're working with mannequins. To stop the characters from intersecting in all the wrong places (you can see that with the hair for example), but bonk cards? WTF? Still, they must know something, for I've already accepted a wench's assignation tomorrow night (virtual time) in a nearby deserted barn and I'm hoping to add her to my collection of (cough), bonk cards. Of course its not as simple as that, she did have to mention the barn may be haunted (sigh).

But you do have to wonder - are these games ever designed with much female input? I haven't looked at the credits, but odds on, it was mainly guys. I wouldn't be surprised if somewhere in the game, they've hidden a picture of the dev team. My bet, if I find it, is that they'll all be in their twenties to early thirties, wearing a preponderance of black and the only females in the image are likely to be involved in the marketing of the game. Really, we need more women on the design teams! If the design team was at least 50% female, would this feature have made it in? Possibly - but it's also possible there would have been a demand that there should also be guy bonk cards. And then the design would have been changed to allow Geralt to have also been Geraldine - if the player wished it. I'm not against sex in a game - at the same time I'm not interested in comedies about teenagers losing their virginity - and many games handle sex on that level. We'll see how it goes.

Combat: I'm still not entirely sure what I'm doing. Small problem, I need to find the toggle key so I can go to combat mode even before I think enemies are about to show up. There were times when I'm trying to deal with the camera, getting attacked, click on an enemy and Geralt hasn't even drawn his sword yet. Hope I can solve this. (edit) I really appreciated the tutorial help given during the prologue - this was a good feature that helped me understand the conventions of the gameplay while advancing the story.

So I'm interested, but it's obviously a big game and I've a lot to learn. My last big game was Gothic3. I got a lot of enjoyment from that game but most astoundingly, I was unable to finish the game due to something I had done earlier! I don't expect that issue with The Wicther and I'm hoping it'll keep me playing for sometime to come...
Powered by Blogger.